We investigate how international conflicts impact the behavior of hostile nationals in online games. Utilizing data from the largest online chess platform, where players can see their opponents’ country flags, we observed behavioral responses based on the opponents’ nationality. Specifically, there is a notable decrease in the share of games played against hostile nationals, indicating […] The post Nationalism in Online Games During War appeared first on Marginal REVOLUTION.
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- United States of America
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- © Tyler Cowen