cover image: 3D/VR in the Academic Library: Emerging Practices and Trends

20.500.12592/8h9jgv

3D/VR in the Academic Library: Emerging Practices and Trends

1 Jan 2019

More and more individuals, both within and outside higher education, are creating and using 3D, virtual reality (VR), and augmented reality (AR) tools and systems for research and learning. Applications span the full breadth of the disciplinary spectrum: 3D models of vanished historical spaces allow archaeologists and historians to test theories about their arrangement and use; VR environments allow students of anatomy to explore simulations of the human body; AR ties digitized archives and artifacts to physical locations, merging the past with the present; and 3D printing enables student artists and engineers to share prototypes of their designs.
academic libraries virtual reality 3d

Authors

Jennifer Grayburn, Zack Lischer-Katz, Kristina Golubiewski-Davis, Veronica Ikeshoji-Orlati

Published in
United States of America