(7)Exercise organization Under the leadership of the overall controllers of the exercise, the group of Japan, US, China, and Taiwan teams in which players participate by playing the roles of the theater commanders (example: the Commander of the Indo-Pacific Command of the US team), the game controllers group which controls the progress of all aspects of the exercise, the adjudication group which a. [...] The scale of the game can simulate battles at the levels of policies, strategies, operations, and tactics, depending on geographical scope, the length of the game time, the scale of the representation of military forces by the military pieces, and so forth. [...] US▶ The goals of the US military forces were to (i) secure command of the seas east of the first island chain, including command of the seas around Taiwan and control of the air over Taiwan, and to (ii) eliminate the capacity of China to move its military forces across the strait. [...] Therefore, the troops in the maritime military forces of Japan and the US were able to survive and contribute to the antiship combat during the period of the combat. [...] Therefore, the importance of building communication channels between the US and China and between Japan and China to avoid the escalation of military clashes by accident, from the field level of the militaries and JSDF to the high levels of government, has become the highest priority policy issue.
Related Organizations
- Pages
- 42
- Published in
- Japan
Table of Contents
- Report 1
- Table of Contents 5
- Introduction 5
- 1. Overview of the tabletop exercise 5
- 2. Game design 5
- 3. Progress overview and game results 5
- 4. Issues in the tabletop exercise 5
- 5. Policy implications 5
- Conclusion 5
- Introduction 7
- 1. Overview of the tabletop exercise 8
- 1 Project name 8
- 2 Objectives 8
- 3 Expected outcomes which can be obtained 8
- 4 Exercise period and schedule 8
- 5 Exercise location 9
- 6 Participants 9
- 7 Exercise organization 9
- 2. Game design 10
- 1 What are board games 10
- 2 Overview of the MIT-type board game 10
- 3 Standards for the game flow 11
- 4 Map used in the game 12
- 5 Overview of the MIT-type board game 13
- 6 Simulation of troop units 14
- General 14
- Generation categories for air force fighter aircraft 15
- Missiles 15
- 7 Adjudication guidelines 15
- 8 Premises in the game 15
- Political decision-making during a Taiwan Strait crisis 15
- Simulation of the state of affairs in neighboring countries 16
- Simulation of activities in gray zones and non-belligerent activities 16
- Future warfare 16
- Reflection of the three security documents 16
- 3. Progress overview and game results 17
- 1 Situation settings 17
- 2 Progress overview 19
- 1st turn 1st to 3.5th day Attack on Taiwan by the Chinese military 19
- China 19
- Japan 19
- Taiwan 20
- Adjudication results 1st to 3.5th day 20
- Preparations for the occupation of ports and harbors using a surprise attack 20
- Joint firepower attack against Taiwan 21
- Space and cyber 21
- Air operations and losses 21
- Navy operations and losses 21
- Ground operations and losses 21
- 2nd turn 3.5th to 7th day Expansion of the front line to Japan 22
- China 22
- Japan 22
- Taiwan 23
- Adjudication results 3.5th to 7th day 23
- Space and cyber 23
- Missile attacks on air bases 24
- Air-to-air combat and losses 24
- Maritime combat and losses 24
- Combat on land 25
- 3rd turn 7th to 10.5th day Keelung landing operations and anti-submarine warfare in the Philippine Sea 26
- China 26
- Japan and the US 26
- Taiwan 27
- Adjudication results 7th to 10.5th day 27
- Cyber 27
- Chinas land attack missiles 27
- Battle for control of the air 27
- Maritime activities and losses 27
- Reinforcements and combat on the ground 28
- 4th turn 10.5th to 14th day Chinese military surface fleet destroyed missile attack continues 28
- China 28
- Japan and the US 29
- Taiwan 29
- Adjudication results 10.5th to 14th day 30
- Cyber 30
- Aerial warfarecontrol of the air 30
- Missile attacks on ground targets 30
- Maritime combat and losses 31
- Reinforcements and combat on the ground 31
- 3 Results of the game operational evaluation 31
- 4. Issues in the tabletop exercise 34
- 1 Game settings centered on the US and China 34
- 2 The deviation from reality in some battles 34
- 3 Gray zones non-belligerent responses and future warfare 34
- 5. Policy implications 35
- 1 Securing communication channels to avoid escalation 35
- 2 Strengthening the resiliency of the SDF bases and defense capacity in cyber and space 35
- 3 Strengthening Japans own defense capacity including counterstrike capabilities etc. 36
- Conclusion 37