cover image: ACTION REPORT - SHIFTING THE NARRATIVE TO BUILD A CULTURE OF CHILD

20.500.12592/7pvmk1j

ACTION REPORT - SHIFTING THE NARRATIVE TO BUILD A CULTURE OF CHILD

18 Mar 2024

With emphasis on the role of culture and language, it complements and builds on previous discussions in London (2022) and New York (2023) focused respectively on research and data, and safety insights and good practice in addressing risk and harm with a gender lens. [...] Young gamers may confide in and seek advice and help from peers, older gamers, and influencers via gaming platforms, game adjacent and social media channels; 1 Children are people under the age of 18, as defined in the UN Convention on the Rights of the Child. [...] Its principles include: 1) Shift the narrative and develop a common language to unlock the positive power of games and protect children from harm Ê Civil society organisations can help shift the narrative around online gaming to engage parents and communities on the benefits of gaming and related online interaction for children, while continuing to monitor and educate about the risks and harm; Ê C. [...] 2) Mainstream child and youth participation to gamify safety in and through gaming Ê Civil society and gaming companies can work together to create meaningful and sustained channels of participation by children and young people to reduce toxicity, increase wellbeing, and grow safety, diversity, inclusion and gender equity in online gaming communities; 3) Broker knowledge, collaboration and capacit. [...] Final Thoughts The world of online gaming is as vast as it is diverse, and the joy and adventure of online games crosses cultures and generations in unprecedented ways that are often misunderstood outside of the gaming world.
Pages
7
Published in
Thailand