This booklet describes 14 student art projects to be used in science classes. Creative skills involved in the process of artistic expression seem to translate very well into the problem solving world of technology. Even in the elementary level it can help build confidence, as well as the development of abstract skills that so often lead to concepts and conclusions. The first project consists of building dioramas in which the third dimension plus imagination and a few facts are combined in a box to make parts of the universe more immediate and real. Another allows students to construct globes of planets in the solar system. A mural project is described in which each grade is assigned a place in the solar system. Other projects suggest that students attempt to draw what various events like the ice age, comets, and asteroid collisions might have looked like from space or earth, design space habitats, or how their classroom could function without gravity. Patches from six space flights are pictured with suggestions for events that students could design patches for. Imagination exercises are included dealing with scientific subjects. Instructions are given for making a book in which the students fill in the pages. Ideas for creative writing, observations with instruments such as a telescope or binoculars, and photography are suggested. Descriptions of planets and moons are the basis for creating landscapes. All of the projects listed are complete with instructions, and suggestions. Many projects include lists of necessary materials and supplies. (DK)
Authors
- Authorizing Institution
- National Aeronautics and Space Administration, Cleveland, OH. Lewis Research Center.
- Peer Reviewed
- F
- Publication Type
- Reports - Descriptive
- Published in
- United States of America
Table of Contents
- USING ART TO TEACH SCIENCE 3
- MODELS OF THE SOLAR SYSTEM 7
- PALEOPROJECTIONS 9
- HABITAT 12
- A DESIGN CONCEPT SIACEAGE ARCHITECTS 12
- Over the past decade we have witnessed the emergence of space 12
- Keep in mind the effect of Zero-G on the living quarters when designing the eating sleeping and recreational areas. 12
- You are selected to submit designs for the first university to 12
- Needless to say this institution will 12
- Keep in mind the interiors of each unit based in its function. Remember Zero-G when any movement of the personnel is involved. 12
- The following materials can be used to support the concept of 12
- Zero-G and give the student an insight into some of its 12
- HQ 260A -- 15 minutes Fluids in Weightlessness HQ 260D -- 15 minutes 12
- You might even want to run these films with the sound off as 12
- Welcome to the world of Zero-G. In this world there are find that a room has more space because you can use all of it. 13
- A good film to support this activity is called Zero-G HOa 260A. It is a color film 15 minutes long. 13
- OBSERVATIONS WITH INSTRUMENTS 21
- WELCOME TO TITAN 23
- AN EXPERIMENT IN ALIEN LANDSCAPES 23