About this Paper As part of the DPL, the Institute for Strategic Dialogue (ISD) organised working group meetings between May and July 2024, on the topic of online safety and the regulation of gaming platforms and services. [...] This misogynistic movement was initiated in 2014 in reaction to a woman reporter’s allegedly The main portion of this brief provides an overview of unethical coverage of the gaming community and regulatory frameworks in the field of online safety and quickly led to targeted misogynist attacks against how they may apply to gaming platforms and related women involved in gaming, and then expanded to. [...] Online Safety and the Regulation of Gaming Platforms and Services 13 Typology of Gaming Platforms and Services Today’s online gaming environment consists of a This first typology demonstrates the diversity in the large range of companies and different types of types of companies, services and platforms involved in platforms and services. [...] Online Safety and the Regulation of Gaming Platforms and Services 24 The Senate version would require these covered likely to access” to “consider the best interests of platforms to take “reasonable measures” in the operation children when designing, developing, and providing” of their platforms to “prevent and mitigate”: that service, which would include gaming and gaming- adjacent companies.119. [...] Appropriate Design Code in the US in 2022, which The TCO applies to Hosting Service Providers (HSPs), required “all online products and services [children] are which are defined as storing content at user request and Online Safety and the Regulation of Gaming Platforms and Services 25 disseminating it to the public.
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Table of Contents
- Online Safety and the Regulation of Gaming Platforms and Services 1
- Executive Summary 7 5
- Glossary 10 5
- Introduction 11 5
- Typology of Gaming Platforms and Services 13 5
- Threat Landscape Risks in Online Gaming 14 5
- Hate Speech and Discrimination 14 5
- Extremism and Radicalisation 15 5
- Foreign Information Manipulation and Interference FIMI 16 5
- Challenges to Understanding the Threat Landscape 16 5
- Features and Vulnerabilities of Online Gaming Platforms 18 5
- Design Vulnerabilities 18 5
- Social and Psychological Vulnerabilities 19 5
- Existing Regulatory and Non-Regulatory Government Responses 21 5
- 1. Digital Services Act European Union 2022 21 5
- 2. Online Safety Act UK 2023 22 5
- 3. Online Safety Act Australia 2021 22 5
- 4. Proposed Legislation in the US and Canada 23 5
- The EUs Terrorist Content Online TCO Regulation 2021 Regulation Addressing a Specific Online Harm Pertinent to Online Gaming 24 5
- Applicability of Regulation to the Gaming Industry 25 5
- Non-Regulatory Approaches 27 5
- Non-Governmental and Industry Responses 27 5
- Mitigation Measures 29 5
- Platform Policies 29 5
- Consistent Enforcement of Platform Policies 29 5
- Transparency 30 6
- Data Access for Researchers 30 6
- Implementing Safety by Design Principles and Industry-Wide Standards 30 6
- Gamifying Prevention Measures 31 6
- Conclusion 32 6
- Annex Overview of Key Online Regulations 33 6
- Endnotes 37 6
- Recommendations for Governments 7
- Executive Summary 7
- Recommendations for Gaming Companies and Gaming-Adjacent Platforms 8
- Recommendations for Independent Researchers 9
- Glossary 10
- Introduction 11
- Typology of Gaming Platforms and Services 13
- Threat Landscape Risks in Online Gaming 14
- Features and Vulnerabilities of Online Gaming Platforms 18
- Existing Regulatory and Non-Regulatory Government Responses 21
- Mitigation Measures 29
- Conclusion 32
- Annex Overview of Key Online Regulations 33
- Endnotes 37