cover image: THE GUIDE TO ESPORTS

20.500.12592/h4tw11

THE GUIDE TO ESPORTS

12 Dec 2021

THE GUIDE TO ESPORTS ISFE Esports developed this paper with the support of the Entertainment Software Association (USA), the Entertainment Software Association of Canada, the Interactive Games and Entertainment Association (Australia and New Zealand), and the Interactive Software Federation of Europe, to help the understanding of the phenomenon of video game competitions, also known as ‘competitiv. [...] Led by some of the most successful and try to answer questions about how the sector creative companies in the world, the competitions of can be developed in the best way possible, and the most popular video games are staged in world- about the challenges ahead. [...] Video games are comprised of numerous intellectual property rights, TOP-TIER including those that are vested in the software and game mechanics, the art, the score, the sounds, the characters and COMPETITIONS voices, and the art of the in-game world. [...] Being an online- themselves, the trade associations and their endemic sector, most of a brand’s presence is esports groups have become the collective SPONSORS accordingly online, although in the quest for the and authoritative voice of the esports sector attention of the elusive esports fan, brands value around the world. [...] On the other hand, the acknowledgement by the public sector and other levels audience of society of the positive contribution of video games and esports to the economy, culture, and education can he esports economy is audience driven.
Pages
35
Published in
Canada