Let the games begin: Gaming technology and college students

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Let the games begin: Gaming technology and college students

6 Jul 2003

This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.
education teens and technology college online gaming

Authors

Steve Jones

Published in
United States of America

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